embedded learning
automated exposure
learning technology
Learning in the Background
One way to describe learning as process is as a sequence of interactions between the learner, information, environment, and feedback. Each interaction has potential to transform the learner's knowledge or ability. In cases where the learning objective is far from current status quo, it often requires extensive time and resources to make those interactions and activities happen.
In many cases this is solved entirely with dedicated study sessions and times. Explicitly allocated focus time has its benefits, but can also create a limiting factor if that is how all of the exposure and immersion is done.
Embedded interactions
To increase the total available time for interactions, one approach is to include those interactions with target information as small, minimally-intrusive exposures into other workflows in digital and/or physical environments.
Aspects of learning that are heavily leaning towards repeated, low-effort interactions with information are prime targets for inclusion into other workflows. In digital environments, this could include flows on desktop, mobile, communication platforms and other similar platforms to build on top of.
This kind of approach needs balance between the difficulty of the used information and the importance and difficulty of the workflow, to optimize and control the amount of critical interruption.